<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Baatezu, Lesser - Erinyes</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>8</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>1</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>4</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction)</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Cold and Gas</notes>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction) 50</name>
						<type>Physical, Exotic</type>
						<base_points>250</base_points>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magica Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Only injured if divided damage is at least 1)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited (Heat/Fire and Poison)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction) 50</name>
						<type>Physical, Exotic</type>
						<base_points>250</base_points>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magical Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Only injured if divided damage is at least 1)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+1)</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+2)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+3)</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+4)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Bypassed by Silver Weapons</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Poison</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>100</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<reference>B84</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Spell-Like Powers</name>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<advantage version="2">
							<name>Advanced Illusion: Illusion</name>
							<type>Physical</type>
							<base_points>25</base_points>
							<modifier version="1" enabled="no">
								<name>Independance</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1">
								<name>Initiative</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stigmata</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Auditory Only</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Static</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visual Only</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1">
								<name>Extended (Touch)</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended (Taste/Smell)</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended (Infravision)</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Persistent</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Area Effect (3 Yard Radius)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (x30)</name>
								<cost type="percentage">60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Phantasm</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
							</modifier>
							<reference>P94</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Animate Dead</name>
							<notes>Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required</notes>
							<advantage version="2">
								<name>Ally (Mummy)</name>
								<type>Social</type>
								<modifier version="1">
									<name>Point total</name>
									<cost type="points">1</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>25% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">2</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">3</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>75% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">10</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears constantly</name>
									<cost type="multiplier">4</cost>
									<reference>B36</reference>
									<notes>No roll required</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 6-10</name>
									<cost type="multiplier">6</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 11-20</name>
									<cost type="multiplier">8</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 21-50</name>
									<cost type="multiplier">10</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 51-100</name>
									<cost type="multiplier">12</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 101-1000</name>
									<cost type="multiplier">18</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 1001-10000</name>
									<cost type="multiplier">24</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 10001-100000</name>
									<cost type="multiplier">30</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 100001-1000000</name>
									<cost type="multiplier">36</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Minion</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1">
									<name>Minion</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>IQ 0 or Slave Mentality</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Abilities</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>@Abilities@</notes>
								</modifier>
								<modifier version="1">
									<name>Summonable (Different Individual Each Time)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unwilling</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Favor</name>
									<cost type="multiplier">0.2</cost>
									<reference>B55</reference>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Reaction Roll Required)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Requires Dead Bodies to Put Summoned Spirits in</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Reduced Range (x1/10)</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
								</modifier>
								<reference>B36</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Ally (Skeleton)</name>
								<type>Social</type>
								<modifier version="1">
									<name>Point total</name>
									<cost type="points">1</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>25% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">2</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">3</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>75% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">10</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears constantly</name>
									<cost type="multiplier">4</cost>
									<reference>B36</reference>
									<notes>No roll required</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 6-10</name>
									<cost type="multiplier">6</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 11-20</name>
									<cost type="multiplier">8</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 21-50</name>
									<cost type="multiplier">10</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 51-100</name>
									<cost type="multiplier">12</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 101-1000</name>
									<cost type="multiplier">18</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 1001-10000</name>
									<cost type="multiplier">24</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 10001-100000</name>
									<cost type="multiplier">30</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 100001-1000000</name>
									<cost type="multiplier">36</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Minion</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1">
									<name>Minion</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>IQ 0 or Slave Mentality</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Abilities</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>@Abilities@</notes>
								</modifier>
								<modifier version="1">
									<name>Summonable (Different Individual Each Time)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unwilling</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Favor</name>
									<cost type="multiplier">0.2</cost>
									<reference>B55</reference>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Reaction Roll Required)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Requires Dead Bodies to Put Summoned Spirits in</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Reduced Range (x1/10)</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
								</modifier>
								<reference>B36</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Ally (Zombie)</name>
								<type>Social</type>
								<modifier version="1">
									<name>Point total</name>
									<cost type="points">1</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>25% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">2</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">3</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>75% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">10</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears constantly</name>
									<cost type="multiplier">4</cost>
									<reference>B36</reference>
									<notes>No roll required</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 6-10</name>
									<cost type="multiplier">6</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 11-20</name>
									<cost type="multiplier">8</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 21-50</name>
									<cost type="multiplier">10</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 51-100</name>
									<cost type="multiplier">12</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 101-1000</name>
									<cost type="multiplier">18</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 1001-10000</name>
									<cost type="multiplier">24</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 10001-100000</name>
									<cost type="multiplier">30</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 100001-1000000</name>
									<cost type="multiplier">36</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Minion</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1">
									<name>Minion</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>IQ 0 or Slave Mentality</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Abilities</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>@Abilities@</notes>
								</modifier>
								<modifier version="1">
									<name>Summonable (Different Individual Each Time)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unwilling</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Favor</name>
									<cost type="multiplier">0.2</cost>
									<reference>B55</reference>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Reaction Roll Required)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Requires Dead Bodies to Put Summoned Spirits in</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Reduced Range (x1/10)</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
								</modifier>
								<reference>B36</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage version="2">
							<name>Gate: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Summons Non-Specific Targets</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Only Affects @Specific Baatezu Type@</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Only Affects Spinagons and Barbazu</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>World-Spanning Only (Interplanar)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Required for World-Spanning)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Multiple Targets (1d+1 Targets, +0%; Only When Summoning Spinagons, -50%)</name>
								<cost type="percentage">25</cost>
								<levels>4</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Multiple Targets (1d+1 Targets, +0%; Half That Many, Rounded Up, x0.5; Only When Summoning Barbazu, -50%)</name>
								<cost type="percentage">13</cost>
								<levels>4</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Unreliable (10 or less; Only When Summoning Spinagons, -50%)</name>
								<cost type="percentage">-13</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Unreliable (9 or less; Only When Summoning Barbazu, -50%)</name>
								<cost type="percentage">-17</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<notes>Please note, most Baatezu will not try to resist this; They love being summoned off their home plane; On the other hand, most Baatezu avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Infravision: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage (Infravision)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (x100)</name>
								<cost type="percentage">80</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Fixed Duration</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Invisibility: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage: Invisibility (Extended (IR, UV),; +40%; Magical, -10%)</name>
								<cost type="percentage">520</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (Permanent, Ends When the Recipient Attacks)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Know Alignment: Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Occasional Substance/Condition@</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Moral Alignment</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Locate Object: Detect</name>
							<type>Mental/Physical, Exotic</type>
							<modifier version="1" enabled="no">
								<name>@Rare Substance/Condition@</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Familiar Objects</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Common Substance/Condition@</name>
								<cost type="points">20</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>@Very Common Substance/Condition@</name>
								<cost type="points">30</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1">
								<name>Precise</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Signal Detection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Vague</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B48</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Analyzing</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P47</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (May Disregard Undesired Objects)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Long-Range (Long Distance Modifiers)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<reference>B48</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Powerful Charm Person: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Disadvantages (Severe Delusion ("The fiend is my close, trusted friend"), Fanaticism (For the Fiend's Cause))</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Must Gaze at Target</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (Permanent, Can be Ended by Successful Use of Neutralize (Magic))</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Terminal Condtion (Killing You, Common Knowledge)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Terminal Codition (You, Willingly Ending the Effect, Common Knowledge)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Terminal Condtiion (Using This Ability on Someone Else, Common Knowledge)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Produce Flame: Create (Fire)</name>
							<type>Physical</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Destruction</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Destruction Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P94</reference>
								<notes>@Category@ to @Category@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation only</name>
								<cost type="percentage">-100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specific item</name>
								<cost type="multiplier">1</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1">
								<name>Small category</name>
								<cost type="multiplier">2</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Medium category</name>
								<cost type="multiplier">4</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Large category</name>
								<cost type="multiplier">8</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Oxygen</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
							</modifier>
							<reference>P92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>See Invisible</name>
							<type>Physical, Exotic</type>
							<base_points>15</base_points>
							<modifier version="1" enabled="no">
								<name>True Sight</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P73</reference>
							</modifier>
							<reference>B83</reference>
							<notes>Magical</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Suggestion: Mind Control</name>
							<type>Mental, Exotic</type>
							<base_points>50</base_points>
							<modifier version="1" enabled="no">
								<name>Conditioning</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Memory</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Conditioning Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Puppet</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1">
								<name>Independant</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Emotion Control</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Suggestion</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Teleport Without Error</name>
							<advantage version="2">
								<name>Jumper (World)</name>
								<type>Mental, Supernatural</type>
								<base_points>100</base_points>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Light Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Medium Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">30</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Extra-Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>New Worlds</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Omni-Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tracking</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Warp Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cannot Escort</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cannot Follow</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1">
									<name>Drift</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited Jump</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Maximum Range</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Naked</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B65</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Stunned</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B65</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Interplanar</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1">
									<name>Interplanar Only</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Reliable</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited Access</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P57</reference>
									<notes>@Worlds@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can't Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Physical</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Movement</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>@Movement@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Portal</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>@Portal@</notes>
								</modifier>
								<reference>B64</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Warp</name>
								<type>Mental, Supernatural</type>
								<base_points>100</base_points>
								<modifier version="1" enabled="no">
									<name>Blind</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Light Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Medium Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">30</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Extra-Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Reliable</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Warp Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hyperjump</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Speed of light</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hyperjump</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>One light-year per day</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Naked</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B99</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-45</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>20 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-35</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>500 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>2 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>1000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Blink</name>
									<cost type="percentage">25</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>No Strain</name>
									<cost type="percentage">25</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tracking</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>After teleport</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Changable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-60</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Item</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Fixed Site</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Blind Only</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Drift</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can't Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can use abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Portal</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>@Portal@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mental Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
									<notes>MBL: @MBL@ lb</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Rapid Fire</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Telekinetic Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
									<notes>TBL: @TBL@ lb</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Exoteleport</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>Sup30</reference>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Die Roll Required)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
								</modifier>
								<reference>B97</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
					</advantage_container>
					<advantage version="2">
						<name>Telecommunication</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Infrared Communication</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Laser Communication</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radio</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Telesend</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1">
							<name>Broadcast</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Short Wave</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Video</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Racial</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Receive Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Send Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional Sound</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gravity Ripple</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Neutrino</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sonar</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Burst</name>
							<cost type="percentage">30</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>P81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FTL</name>
							<cost type="percentage">120</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Secure</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sensie</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>P82</reference>
						</modifier>
						<reference>B91</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<base_points>5</base_points>
						<points_per_level>4</points_per_level>
						<modifier version="1" enabled="no">
							<name>Physical Only</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Physical</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Virtual</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B71</reference>
							<notes>@Realm@</notes>
						</modifier>
						<modifier version="1">
							<name>Spoken Languages Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Time</name>
							<cost type="percentage">20</cost>
							<levels>3</levels>
							<affects>total</affects>
						</modifier>
						<reference>Psi16</reference>
						<notes>Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Banishment (100 Years)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<notes>Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Weapon Master (All weapons)</name>
						<type>Mental</type>
						<base_points>45</base_points>
						<reference>B99</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned)</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Minor</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Major</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Great</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Duty (Obey Superior Baatezu)</name>
						<type>Social</type>
						<modifier version="1" enabled="no">
							<name>FR: 6</name>
							<cost type="points">-2</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 9</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>FR: 12</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>FR: 15</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extremely Hazardous</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Involuntary</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Nonhazardous</name>
							<cost type="points">5</cost>
							<affects>total</affects>
						</modifier>
						<reference>B133</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obsession</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Short term</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<modifier version="1">
							<name>Long term</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B146</reference>
						</modifier>
						<reference>B146</reference>
						<notes>Seducing and dooming mortals</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>12</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Erinyes are always female</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Perks</name>
					<advantage version="2">
						<name>Doesn't Need a Magic Weapon</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>1</points_per_level>
						<notes>You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks</notes>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Fiend Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handsome/Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome/Very Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>11</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Flight</name>
						<type>Physical, Exotic</type>
						<base_points>40</base_points>
						<modifier version="1" enabled="no">
							<name>Newtonian Space Flight</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1">
							<name>Cannot Hover</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controlled Gliding</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gliding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lighter Than Air</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>30'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>10'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Low Ceiling</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
							<notes>5'</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Small Wings</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Space Flight Only</name>
							<cost type="percentage">-75</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1">
							<name>Winged</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B56</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Planetary</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Surface</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P50</reference>
						</modifier>
						<reference>B56</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Terror</name>
						<type>Mental, Supernatural</type>
						<levels>5</levels>
						<base_points>30</base_points>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B93</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Active</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Presence</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B93</reference>
						<notes>Sight-based</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
